![]() ![]() In the end it depends on how the decalroads are setup within the map.You can always go into the map editor, make you own decalroad around the track and set all other roads "driveability to 0 (the ones close to your circuit at least) to have AI racing that path only. The AI will be slower however, although with some awareness since recent updates. Another thing to consider is no AI-awareness in this mode which can be frustrating or fun depending what you're going for.ĪI mode random is easier to setup, just spawn a few cars or multiple with the multi-vehicle spawner and hit the radial menu "AI>random". ScriptAI will give you a much better racing experience but it can be tedious to setup/record all the AI, especially the longer the race and the more cars you want to race against. To setup races at the moment you can use either ScriptAI or AI>random: I haven't tested it but it seems like the feature is currently only working as a time-trail race, but I can see this becoming a tool in easy setting up races, either point to point or laps with AI. ![]() This here is something new you might be interested in: I'm sure improvements in racing are on the to-do list. Especially in off-road or longer endurance races where a slower approach might be faster in the end. The detailed simulation of parts adds another layer to racing compared to other games. Use the AI Control app and set the Risk ( under Parameters) of every Car to 1.15. If you are doing your chase on an American map, you can choose the option American. Under Select you can select diffrent kinds of cars. It's fiddly to setup and you'll need a powerful multicore CPU but BeamNG has great potential for awesome races. Activate the AI Awareness so that the AI cars dont crash in other cars.
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